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when rolling for injuries as having no effect. Cyber-mastiff s can t gain skills.
" Cyber-mastiffs do not have to test to  keep their Notes On Skills
nerve if a friend goes down or out of action within Bulging Biceps: This skill may only be taken by Enforcers
2". In addition they are immune to the effects of fear that are equipped with a heavy stubber.
and terror.
Inventor: This skill may be taken by an Enforcer. Items
" The Cyber-mastiff must remain within 18" of the invented by the inventor can be given to any member of
Handler at all times. If the Handler is taken down, or the squad.
out of action, then the Cyber-mastiff must remain
within 18" of his body, but may otherwise continue Iron Will, Fixer, Gunfighter: These skills may not be
to move and fight normally. taken by Enforcers. Pick any other skill of the same type
instead.
" As long as the Cyber-mastiff is not out of action, then
his Handler may not be captured (the Cyber-mastiff
Jervis is the Head Fanatic and GW veteran, he was
will protect him). Treat rolls of 61-63 on the Serious Author
one of the original authors of Necromunda.
Injury table as a roll of 66 instead.
The Enforcers and Necromunda: Underhive
Further
rulebook are available from your nearest Games
Information
Workshop or visit the website for details. (See the
" Cyber-mastiffs cannot gain Experience.
How to Order pages on page 94).
More Necro
" If a Cyber-mastiff is taken out then they are assumed Turn to page 82 for Gang Leadership.
Website
to have been destroyed, and will be replaced with a www.Necromunda.com
61 [ Pobierz całość w formacie PDF ]

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